Monday, November 28, 2016

OUGD504 - Design for Screen - Ideas & Concepts

In creating and designing an engaging screen-based platform for Style Library that relieves and aids the interior design process regarding the planning, selection and purchasing of wallpaper for the home, I have devised two distinct concepts that should allow for the resolution to enable the target to undertake the process with confidence and ease. Both with the primary function of resolving the most common limitations consumers are faced with when undertaking decorative challenges — such as selection and calculation - the two concepts are featured below:


Concept One

To create and design an engaging Style Library Visualiser iPhone app that relieves and aids the interior design process regarding the planning, selection and purchasing of wallpaper for the home using augmented reality technology to allow consumers to confidently identify and purchase a wall covering(s) from one of the Library's renowned brands.The app would allow the consumer to undertake the process with enjoyment and ease as they immerse themselves in the brands that provide to the Style Library and the wall coverings they sell. The primary function of the app is to resolve the most common limitations consumers are faced with when undertaking decorative challenges — such as selection and calculation - through live image capture of they augmented reality they create with the tap of the screen. 

Concept Two

To create and design an engaging virtual reality head-set screen that relieves and aids the interior design process regarding the planning, selection and purchasing of wallpaper for the home using virtual reality to allow the consumer to see their interior dreams come to reality through immersion into computer-generated recreations of their home decorated with Style Library wall coverings. This screen design will enhance the targets ability to confidently and easily choose a wall covering as a result of the virtual reality head set allowing them to experience the interiors firsthand through authenticated user experience and reflection. 

These two distinct concepts will be put to critique to decide which to carry forward.

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