Wednesday, November 30, 2016

OUGD504 - Design for Screen - Site Map & Wireframing

Following the Style Library app page planning, here is the Style Library App sitemap and Wireframes.

The sitemap shows the apps featured page content. It provides an overview of the interrelationship between app pages and how the user may navigate the app in one clear typographic representation. The sitemap will be used as reference throughout the design process to ensure the user experience is as easy and straightforward as possible, and also in reference to pages that need to be designed.


The wire framing below shows my initial ideas regarding the design layout/composition of the Style Library app pages. Featuring proposed clear, well structured content formatting, I will refer to these wireframes when undertaking the app design as a point of reference.


OUGD504 - Design for Screen - App Pages and Planning

In favour of my first concept, I began to consider and plan what pages would need to be designed in order to produce a seemingly fully functional/working prototype - the stage at which commercially it would be passed on to a developer to produce.

Below are the pages I anticipate I will (potentially) need to design to achieve this:

  • Loading Page.
  • Inspiration Pages.
  • Search by Pages.
  • Scrapbook.
  • Visualiser.
  • Basket.
  • Account Page.

Loading Page

Inspiration Pages
  • By Style.
  • By Room > Bedroom, bathroom, living room, dinging room etc.
  • By Colour.
Search by Pages
  • By Brand > Harlequin > Results > Refine > Product Information > Roll Calculator.
  • By Colour.
  • By Style.
  • By Type.
  • View All.
Scrapbook
  • Scrapbook > Image Links.
Visualiser
  • Allow access to camera.
  • Visualiser (Live Camera).
  • Augmented Reality Image. 
  • Saved images.
Basket
  • Empty Basket.
  • Product in Basket.
Account Pages
  • Sign in.
  • Account Details.
  • Order history / Live orders.
  • Personal Style Library (saved  augmented reality images)

Monday, November 28, 2016

OUGD504 - Design for Screen - Ideas & Concepts

In creating and designing an engaging screen-based platform for Style Library that relieves and aids the interior design process regarding the planning, selection and purchasing of wallpaper for the home, I have devised two distinct concepts that should allow for the resolution to enable the target to undertake the process with confidence and ease. Both with the primary function of resolving the most common limitations consumers are faced with when undertaking decorative challenges — such as selection and calculation - the two concepts are featured below:


Concept One

To create and design an engaging Style Library Visualiser iPhone app that relieves and aids the interior design process regarding the planning, selection and purchasing of wallpaper for the home using augmented reality technology to allow consumers to confidently identify and purchase a wall covering(s) from one of the Library's renowned brands.The app would allow the consumer to undertake the process with enjoyment and ease as they immerse themselves in the brands that provide to the Style Library and the wall coverings they sell. The primary function of the app is to resolve the most common limitations consumers are faced with when undertaking decorative challenges — such as selection and calculation - through live image capture of they augmented reality they create with the tap of the screen. 

Concept Two

To create and design an engaging virtual reality head-set screen that relieves and aids the interior design process regarding the planning, selection and purchasing of wallpaper for the home using virtual reality to allow the consumer to see their interior dreams come to reality through immersion into computer-generated recreations of their home decorated with Style Library wall coverings. This screen design will enhance the targets ability to confidently and easily choose a wall covering as a result of the virtual reality head set allowing them to experience the interiors firsthand through authenticated user experience and reflection. 

These two distinct concepts will be put to critique to decide which to carry forward.

Thursday, November 24, 2016

OUGD503 - Responsive - YCN: UK Greetings Idea Generation

Following my research in to the Greeting card industry, my findings have allowed me to identify the following:
  • While online greeting card platforms such as Moonpig or Funky Pigion are in abundance, consumers still hold preference for cards available in stores - which suggests that for many a personalised photo card does not compare to a more crafted card with a higher finish - and this is reflected in sales statistics as well as the act of card making being the number one craft hobby.
  • While many trends in occasion and/or sending situation come from America, the act of sending and receival of greeting cards remains quintessentially British.
  • With 85% of all cards being bought by women, it would seem there is a gap in the market for a Greetings collection that is more accessible or appealing to men - or both sexes equally. Finding a point of interest that resonates with both men and women alike may provide opportunity for the Greeting card industry to become more neutral in targeted demographic. 
Considering my above findings, I have devised the following concepts:

Concept 01

With 85% of all card sales being made by women, the first concept calls for a more masculine greetings collection to be created for the modern gentleman. Focusing on creating a more refined, classic and timeless aesthetic that contrasts the plethora of overly adorned greeting materials most typically available at present. This collection would aim to place functionality and concept of the resolutions as equal to shelf-appeal, and not above.

Concept 02

A greetings collection consisting of un-defined occasion or sending situation - to encourage the act of writing for writing's sake. In a time where sending a text or snapchat appear to be the only forms common communication socially, this collection would provide a range of materials for more considered written conversation/correspondence and exchange of gifts.

Concept 03

To take a selection of Britain’s most loved classic biscuits and playfully transform them in to greeting motifs through alteration of the original biscuit design, bringing together two British customs: sending cards and eating biscuits. With these biscuits ingrained in Britain’s culture and social consciousness,  their familiarity to consumers will allow for the collection to appeal to both men and women and will target a larger demographic by engaging with them emotionally and visually.


These concepts will be taken to critique to allow for the concept with most potential to be taken forward and developed for the UK Greetings Collection.

Tuesday, November 22, 2016

OUGD504 - Design for Screen: Identifying Similar Utilities

With developments in virtual and augmented reality technologies reaching the mainstream, the ability to explore, create and envision the capabilities of the digital world in our own surroundings has never been easier. Applications for smartphones and tablets appear to be at the forefront of this rapid emergence in altered reality, such as those featured below:

Dulux Colour Visualizer




The Dulux colour visualiser allows the user to use augmented reality at the tap of a finger to search, shop and save the entire Dulux colour range after applying the colour(s) of their choosing to their own interior and exterior walls live or on an existing photograph. Optimised for both mobile phone and tablet formats, this app provides the user with ability to choose colours with confidence and ease safe in the knowledge that their decision is justified. 

The app uses the brand's print-collateral visual language, including contrasting edged rectangles and bold colour, translated into screen format. Using clear iconography, the user is able to navigate the app seamlessly from the bar at the bottom of the screen. 

Majoritively a simple, clean and clear layout - though at times complex as a result of multiple layering and translucent colour - the app's user experience is easy, enjoyable and above all problem solving. Gone are the days you buy the wrong colour paint. 

DFS Room Planner


The DFS sofa and room planner uses augmented reality to explore how a new sofa would look in their own living room without having to actually buy one. The app allows its user to solve an abundance of problems regarding scale, colour, texture and spacial clarity via virtual representation of interior rooms as well as live imagery augmentation. 

Using a series of pictograms to direct and evoke exploration from the user, the functionality of the app appears clear and distinct. 

The iPad app makes use of the blue and pink colour scheme associated with the brand to highlight the navigation of the app and the users exploration of its pages.With the design bearing three-dimensional style buttons and bars, the app could benefit from a less overbearing 'virtual' aesthetic. The navigation of the app should be experienced naturally, subconsciously even as the user experiences the utility guided by instinct and not heavy menus, bars and buttons.

IKEA Augmented Reality Catalogue


The 2014 IKEA catalogue worked with the IKEA app on smartphones and/or tablets by having its  customers put the catalogue on the floor as a marker and then selecting the product they want to see in that location via the app.The room is shown live on-screen through the camera on the device and then a chosen object can be superimposed as though in-situ.

The app and catalogue combination work together with help from augmented reality to provide customers with the ability to test out the products they’ve seen and been inspired by in the catalogue within in their own homes. Augmented reality offers a way of using mobile technology to enable to product testing - meaning the technology has a practical purpose in helping customers visualise the way their homes could look.

Similarly to the Scandinavian products available from the store, the app appears minimalistic and therefore suggests a utility that is clear and easy to use. 

OUGD504 - Design for Screen - Augmented & Visual Reality Research

Augmented reality and Virtual reality have the ability to allow for users to have experiences and interactions driven by the desire to be immersed in a simulated reality for entertainment, play or to add an additional dimension of interaction between digital devices and the real world. 
What is Augmented Reality?
Augmented reality (AR) is a technology that layers computer-generated enhancements over an existing reality in order to make it more meaningful through the ability to enhance interaction within it and provide accurate visual illusion. This technology is rapidly coming into the mainstream, with augmented reality being developed into mobile devices apps to blend digital components into the real world in such a way that they enhance each other respectively, however distinction can be made between the two. 
Scandinavian Furniture Chain Ikea's Augmented Reality App

What is Virtual Reality?
Virtual reality (VR) is an artificial, computer-generated simulation/recreation of a real life environment or situation, immersing the user by making them feel as though they are experiencing the projected reality firsthand through stimulation of the senses - primarily their vision and hearing. This is most typically achieved by wearing a headset, such as Facebook’s 'Oculus,' equipped with the appropriate technology, and is used prominently in two different ways:
  • To create and enhance an imaginary reality for gaming, entertainment, and play (Such as video and computer games, or 3D movies, head mounted display).
  • To enhance training for real life environments by creating a simulation of reality where people can practice beforehand (Such as flight simulators for pilots).
Virtual reality is made possible through a coding language known as VRML (Virtual Reality Modeling Language). This coding can be used to create a series of images and the possible interactions associated with them specifically. 
Facebook Oculus VR Head-set.
Augmented Reality vs. Virtual Reality
Augmented reality and virtual reality are inverse reflections of one in another in what each of the technologies seek to achieve and provide the user. Virtual reality offers a digital recreation of a real life setting - while augmented reality delivers virtual elements, such as digital images, graphics, or sensations, as an overlay to the real world.
Point of Delivery
Virtual Reality is most typically delivered to the user through a head-mounted or hand-held controller which connects people to the virtual reality and allows them to control and navigate their actions in an environment meant to simulate the real world or imagined alternate reality.
Augmented reality is being used more and more in mobile devices such as laptops, smart phones, and tablets to change how the real world and digital images, graphics intersect and interact with one another. 

OUGD504: Design for Screen - Coding and Screen Considerations

Languages

When designing for screen, it is important to consider and identify the device being designed for as many have their own coding language that is required in order for the visuals to be displayed correctly. Such languages include the following:

  • HTML - Hyper Text Mark-up Language 
  • CSS - Cascading Style Sheets
  • JavaAndroid Language
  • SQL - Database Language
  • PHP - Server Based Language
  • iOS - Apple Language
  • Ruby - Twitter Langauge
  • Java script - Advanced effects & added interactivity/functionality

Designing for Browsers 

Another consideration when designing for screen, websites in this instance, is the browser being used/designed for - these being the software through which we access the internet:
  • Google Chrome
  • Firefox
  • Safari
  • Opera 
  • Internet Explorer
Further to this consideration is the device being designed for, as some websites may exist across multiple platforms and have device-specific web-pages. These devices include:
  • Desktop Computers
  • Laptops
  • Tablets 
  • Mobile Phones
  • Televisions
There terminology used for websites that are able to adapt is a 'responsive' website.

In circumstances where entire webpages are condensed visually into smaller device points of delivery, such as large menus, an 'accordion menu' may be used to make greater use of space and order information more relevantly to the device/platform being used for access. This menu, as suggested through its name, features a series of three equally spaced horizontal lines in a column and is used copiously in mobile web and app design.


Resolution

While many people are aware that the optimum resolution for print in 300ppi, fewer are aware of the optimum resolution for screen - this being 72ppi.

Resolutions for retina screens are capable of using more than 72ppi for increased accuracy and definition, however 72ppi remains a strong favourite as a result of its ability to create smaller file sizes which give faster speeds to webpages.

Fast loading webpages are of vital importance in terms of user experience when considering that the amount of time given by a user before leaving a website is just 2.6 seconds.


Designing for Accessibility

Screen readers are programmes that read out the contents of a computer screen to a user. Most commonly used by those with visual impairments, these allow for greater accessibility to those who would otherwise be unable to access information online.

In the same way that many countries have legislations that require public buildings to be accessible to those with disabilities, many laws have also been passed that require websites to be accessible to those with a disability.


Type on Screen

Perviously, web designers needed to use standard fonts (12) as computers used the fonts installed on the computer to display on screen. 

These days, specific fonts can be installed to a website - however a license must be owned to distribute this typeface. Alternatively, a royalty-free typeface can be used. It is illegal to distribute type through any commercial format without the correct permissions. 


Code

HTML code used tags to divide each element of a web-page within an open & close tag. Tags act like containers. They tell you something about the information which lies between the open and close tags. e.g.

<HTML> 

<head>

<title>

<body>

Closed tags are required for each word.

With HTML coding, WYSIWYG...What you see is what you get.


<html> - Tells browser the language that will be used.
<head> - Nothing is visible, added functionality.
<title> 
*title*
</title> 
</head>

With coding, code is also staggered as below:


<html> 
     <head>
          <title> 
          *title*
          </title> 
     </head>
          <body>
          *body type*
          </body>
</html>



The first page of a website must be saved as 'index.html' - After this linked pages can be named anything appropriate to the site and its pages.

Monday, November 21, 2016

OUGD504 - Design for Screen: Rewriting the Brief / Problem Identification.

The Problem

The process of choosing a wallpaper for the home interior may initially seem a painless task, however following copious sample orders that arrive showing only a snippet of the full pattern, working out the required number of rolls considering wall dimensions, fireplaces, doors and/or windows and being unable to truly appreciate the impact of a wall covering design at the proposed scale or expanse in a space — the process can easily become tedious. These considerations and limitations do not allow consumers to buy with confidence and assurance that their interior decisions will be met with satisfaction and gratification.

Client

Style Library - The Premier Destination for Stylish and Quality British Design. The Library is the home of ground-breaking British design from the internationally renowned brands: Sanderson, Morris & Co, Harlequin, Zoffany and Scion. A unique destination to source inspiration and discover the broad spectrum of fabrics, wall coverings and trimmings from these leading British interior brands.

Aims & Objectives

Create and design an engaging screen-based platform for Style Library that relieves and aids the interior design process regarding the planning, selection and purchasing of wallpaper for the home. 
The resolution should allow consumers to undertake this process with confidence and ease as they immerse themselves in the brands that make the Style Library and the wall coverings available from them. The primary function of the resolution should aim to resolve the most common limitations consumers are faced with when undertaking decorative challenges — such as selection and calculation.

Target Audience 

The target audience are those with a passion for interiors, with a particular interest in British design and decor, who are looking to or planning to decorate their walls with a wall covering available from one of the renowned brands featured within the Style Library. With an age range of 25 - 60 — ranging from the age of first time buyers / young working professionals to older persons more acquainted with the brands — the target will be confident in engagement with digital screen based platforms. These individuals will have financial stability and therefore will be able to afford and accept the prices of the leading renowned British brands of the Style library. The library provides a diverse range of styles so while this target are not exclusively drawn to one particular aesthetic, they will be cultured in design and interior fashion.

Deliverables

A screen-based interface designed to relieve and aid the interior design process regarding the planning, selection and purchasing of wallpaper for the home.

Supporting Resources/Information


Tuesday, November 15, 2016

OUGD504 - Design for Screen - Visiting Professional: Only




Matt & Greg from Only Studio talk about their practice, design process and the misconceptions surrounding design for screen. 
Only is an award-winning strategy and design consultancy helping brands and organisations to innovate and grow via design. By forming close partnership with brands, the studio identify new ways  for their clients to connect with people. Their approach to design takes inspiration from real people and the way in which they interact with design, with an ultimate goal of the clarification of purpose and meaning.
'By better understanding who we are designing for, we create experiences of real value.' Only.
The studio have clients in a range of sectors, including education, entertainment, luxury and also non-profit.

What is designing for screen?
The misconceptions:
  • 'You need to be able to code.'
  • 'Its not proper design.'
  • 'It's boring.' 

Despite the common misconceptions regarding design for screen, as a practice designing for screen provides the first point of contact for the primary way of consuming brands and visual identity most typically. Designing for this platform allows for experiential and interactive resolutions to be provided to problems which require such a practice.

The need for such design is here to stay due to the ever-developing sector of technology and the demands that will be created as a result. Due to the nature of the sector, the environment is fast paced, exciting and provides endless opportunity.


The Design Process 

As a studio, Only see it that a thorough design process is essential to creating successful work. The process they undertake consists of the following:

  • Phase 01: Research.
  • Phase 02: Wire-framing.*
  • Phase 03: Design.
  • Phase 04: Front End.

*wireframe is a visual guide that represents the skeletal framework of a website. Wireframes are created for the purpose of arranging elements to best accomplish a particular purpose. These are usually basic, black and white compositional foreshadowings.

In addition to the above phases, the studio also describe the creation of an 'archetypal person' - an imagined identity or muse who embodies and represents the target they are trying to capture/reach. They believe target research is key to creating the best resolutions.

When designing for screen, Only consider and realise their design intensions across 4 screen sizes as to provide and ensure the target are not met with an inferior experience; The designs are produced to be at their optimum for each device. By considering how designs will work at both small and large scales, using devices as reference points, the assets can be tested for performance and accessibility.

Finally, Only detail that awareness of space is of vital importance when designing as to provide distinguished content in which elements can be identified as singular or grouped. This includes typography, for which legible line length is a key consideration - as well as communicating clearly in general. 

Clients of Only include Goldsmiths University, University of Suffolk, Lost Village festival, Bring me the Horizon (band), Bima (British Interactive Media Association) and Helbers - the new menswear label set up by previous head menswear designer at Louis Vuitton, Paul Helbers. 

Tuesday, November 8, 2016

OUGD504 - Design for Screen - Brief Interpretation and Information

Studio Brief 02, Design for Screen, requires the creation of an immersive and engaging screen based user experience for a media of any choice, which could include; website, app, streaming service, title sequence, ident's, onscreen graphic overlays, etc.

Before undertaking this brief the following information needs to be established:
  • The client
  • The problem
  • The target audience
  • The overarching aim of the project (what are you trying to achieve)


The role of the created resolution should deliver a 'world class' digital experience that engages the audience whilst maximising the potential of the given digital device(s).

Considerations: 
  • Design must be globally comprehensible as digital formats are viewed on a global scale, which must inform the approach to and decisions regarding the design.
  • Use mixed media — A combination of image, video and/or audio should be used to communicate your message.
  • The processes and procedures involved in designing for screen.
  • The relationship between designer and developer.
  • The role and skill set of the developer (and where you would find a developer to work with)
  • Research - what already exists in the design field, how innovative can you be.

Interpretation & Aims

Having never designed for screen previously, I am excited yet apprehensive about studio brief 02. I currently know very little about the design process in regard to screen-based design other than screen resolution being 72ppi and the colour mode required being RGB. After identifying within the first year of the course that my passion within graphic design lies ultimately with hand crafted, luxury pieces it will be interesting to explore an alternative design process in which stock choice and print finishing cannot be relied upon to connote high-end intentions. Despite this, I still aim to produce a resolution to this brief that is stylish, contemporary and most importantly - entirely screen based.

Sunday, November 6, 2016

OUGD503 - Responsive - YCN: Greeting Card Occasion and Subjects.

In creating a series of 'Greetings' material, naturally, it is important to first explore and establish the events that are commonly associated with the sending or receival of such material. These events are listed below, organised according to commonality/frequency of occurrence.

Annual Occasions

Birthday.
Mother's Day.
Father's Day.
Anniversary.
Valentines Day / Love.

Life Events

Engagement.
Wedding.
Baby - boy/girl.
Congratulations.
Graduation.
Driving Test Pass.
New Home.
Retirement.

Emotional.

Care/Concern/Get well soon.
Thank You.
Sympathy.
Sorry.

Seasonal

Christmas.
New Year
Easter.

These events provide a point of reference and starting point for creating a collection of greetings material as they supply potential content through grouping of event and/or the semiotics surrounding each event.

OUGD503 - Responsive - YCN: Greeting Card Industry Research.

Latest Figures from the GCA Market Report 2016


The latest GCA Market Report shows that in 2015 the UK public spent more on greeting cards than ever before – taking the market value up to a value of £1.7 billion.

The report, covering January - December 2015 sales, is the only research based on actual retail sales figures, with data confidentially submitted by UK publishers to market analysts Ebiquity.

The vast majority of greeting cards are bought in bricks and mortar stores, as opposed to online and remain an important, highly-profitable product for all manner of retailers. 

In addition an estimated 900 million Christmas cards were sold in boxes and packs worth around £200m, as well as millions of cards bought from online operators, such as Moonpig.

The total retail value of single cards sales in the UK stood at £1.5 billion in 2015, with 880 million single cards being sold in this period - compared with 2014, value is up 5%.

The overall value of Everyday card sales increased by £60.1 million from 2014. Sales of birthday cards showed the greatest growth by percentage (up 10.39%) to almost £564 million. Relations and Occasions cards edged up another 1% by value, taking this category £586.4 million.

Single Christmas Cards account for 12% of total retail value for all cards.


Facts About the Greeting Card Industry

Directly and indirectly the greeting card industry is  responsible for the jobs of 100,000 people in the UK including: 
  • Publishers.
  • Artists.
  • Photographers.
  • Image suppliers. 
  • Verse and prose writers.
  • Printers, paper and board companies.
  • Envelope and cello wrap suppliers.
  • Specialist finishers. 
  • Warehousing and distribution companies.
  • Trade fair organisers.
  • Retailers.

No other country has such a tradition of card sending or card display in the home - the sending and receiving of cards is an important part of British culture. 

85% of all cards are bought by women.

The UK card industry is acknowledged to be ten years ahead of the rest of the world in terms of design.

There are over a thousand publishers in the UK, most of which are small businesses with fewer than five employees. Out of the 400 plus members of the Greeting Card Association, over 350 are small/micro businesses.

It’s a creative industry with strong bases in London, Nottinghamshire and the North - especially Yorkshire and Lancashire - where it has replaced many of the heavy manufacturing industries as a major employers.

Charities estimate that £50m is raised for good causes through the sales of charity Christmas cards each year.

Greeting cards are stocked in more types of outlet than any other product – with one in six retailers stocking greeting cards.

The commercial Christmas card was invented in 1846 by Sir Henry Cole, the chief organiser of the Great Exhibition, pioneer of the penny post and founder of the V&A Museum. One of Sir Henry’s first Christmas cards, sent to his Grandmother, was recently sold at auction for  £22,500.

Greeting card making is also the number one craft hobby, according to Crafts Beautiful - the top consumer craft magazine, which receives more enquiries about greeting cards than any other subject.

OUGD504 - Design for Print - Bond Street Brand Directory Evaluation and Collateral Photographs



The Bond Street Brand Directory is a publication in celebration and commemoration of London’s acclaimed haven for gracious living, revered throughout the world for its wealth of elegant stores, exclusive brands, designer fashion, luxury goods, fine jewels, art and antiques. 


A brand directory featuring the likes of Asprey, Burberry, Cartier, Louis Vuitton, Mulberry, Ralph Lauren and Tiffany, the publication collectively provides location specific information on the street with an unrivalled mix of history, traditional elegance and modern luxury. A point of reference supplied via addresses and location information, the book is enhanced via strong photographic content and brief historic context of the street and its foundation - all of which is showcased through a point of delivery that appropriately reinforces the distinction and luxury intentions of the brands/stores that it features within.



The target of the publication is those familiar with the street who wish to join in celebrating it and all that it offers to the luxury retail industry in London. A publication for those with an interest in London and this luxury retail destination and location within the city, it provides both photographic and typographic reference, with a high-end finish making for a desirable item in its own right to be owned by the high-class clientele of these stores.

Though I myself have produced only one edition of the publication, commercially - as a luxury book needing to appeal to the wealthy high-class clientele of Bond Street - a limited print run of 200 books would be carried out, ensuring a sense of exclusivity and enhancing target attraction and appeal; The elite of London and beyond are always in search of what others do not own. 

In terms of cost and print process, the singular publication was digitally printed and cost around £30, however commercially an offset printing process would be more appropriate to the project as it would be more cost effective (the more copies printed, the cheaper the job) and would offer print finishes (foiling) and greater print quality and therefore would retail for around £50-£60. The publication would be available to purchase from luxury department stores such as Harrods and Liberty in London, as well as featured in suites of the city's most prestigious hotels.



In creating a publication with appeal to the high-class Bond Street clientele and this target's perpetual endeavour to own the most exclusive of products, the book's format, shape and size is unique, grand and ostentatious. With perhaps the highest density of haute couture stores anywhere in the world, the long and thin shape of the book takes inspiration from Bond Street itself, which is around 0.5 miles (0.8 km) long with many of the shop frontages less than 20 feet (6 m) wide. The 18cm x 42 cm size represents this and the books content and context. When open, the publication measures an impressive 18cm x 84cm - almost a meter long - ensuring the perception of extravagance and impression of formidable luxury.




The layout of the publication shows double page spreads featuring full-bleed photographic content aligned to the outside margin on each page of the spread. This allows for typographic content, sitting within the 12.7mm margins, to be featured alongside each image towards the 1.75 inch inside margin. This composition allows for all information to be viewed functionally within an engaging format. Pages are able to be viewed individually due to the additional white space supplied via the larger inside margin, however appear harmonious in balance when viewed as a double page spread. The composition created allows the photographic content to boldly showcase Bond Street store signage up to the edge of the page, with typographic content supplying a pause in imagery in the centre of the spread, enhancing distinction and gaze engagement from all the way left - to all the way right. This layout amplifies the publications wide format via points of focus being showcased at either side of the spread creating additional/increased grandeur. Clean, clear and captivating - this compositional arrangement allows for the Bond Street Brand Directory's high-class aesthetic to explored with enjoyable ease.



After analysing the amount of stores using serif typefaces in comparison to those using sans-serif typefaces featured in the publication, I found out of the 30 stores featured in the publication, 19 stores (over half) used serif typefaces. Serif typefaces have long been considered representative of style, sophistication and elegance as a result of their ability to connote historic foundations whilst  also having the ability to appear modern, making many considered as timeless - such as Baskerville.
Designed in Birmingham, England in 1754 by John Baskerville, the typeface is most known for its crisp edges, high contrast and generous proportions. Categorised as a transitional typeface in-between classical typefaces and the high contrast modern faces, it effortlessly represents the craftsmanship of the featured stores and the diversity of their beginnings through its transitional properties, crisp edges and character formations. Elegant, soft and yet strong and distinct - Baskerville signifies and aids realisation of the publications luxury intensions. Further reinforcement for the choice of this typeface comes from its date of creation in the 1700's (1754), during which time Bond Street was being created.

Type throughout the publication is aligned flush-left, optically kerned and black in colour to ensure maximum readability is experienced by the gaze of the reader. This puts to use Massimo Vignelli's theory that flush left type is the easiest formatting to read as the gaze has one starting point and clear, distinct line-ends due to the un-justified rag line. The store name, set in Baskerville semi-bold 42pt, is all upper case to reflect the importance, distinction and strength of the brands that call Bond Street home. The capitalisation of brand name was also a consistency found throughout the photographic content during the trip reflection and therefore reinforces the publication content/contexts as a whole.
All other typographic information is set at half the size of the store name, 12pt, following Massimo Vignelli's modernist principle of using only two point-sizes of type on a page, most notably one large point size followed by half of the original point size for ordering information and establishing a clear visual hierarchy. The point size of 12 is also the most commonly used for purposes of commercial print matter. Information set in semi-bold Baskerville regular is that which is deemed of the most importance and/or for the purpose of creating distinction between information via a structured visual hierarchy.


In contrast to Jan Tschichold's opinion that 'White, and even stark white, paper are highly unpleasant for the eyes and an offence against the health of the population. Slight toning (ivory and darker, but never crème), never obtrusive, is usually best,' the publication's stock is a matte pure white 200gsm stock. As a photographically-focussed publication, this stock maintains the high contrast vibrant impact of the images, something that toned stocks diminished, while  providing a costly feel and enhanced luxury tactility. Toned stocks also create and aged aesthetic that on one hand may have been appropriate in communication of the street's history, however on the other hand completely neglected the innovation, forward thinking and modern objectives of the haute couture fashion houses that stand on the street and the collections that they create. The high contrast between the black type and white stock not only supplies a distinct, high-end aesthetic - but also creates a visual energy via the human eyes' inability to simultaneously view the two tones. Typographic information on the pages is also limited, meaning the strong contrast does not provide excess strain to vision. The use of a matte stock in the publication reflects the current trend within the creative industry for matte products, reinforcing the publications heavy fashion content, as well as being representative of the brands' and street's history/establishment in 1700 - which would not appropriately be communicated via gloss.

In order for the publication to appeal to the high-class clientele of Bond Street and make for a desirable product in its own right, the publication bears a hardcover in order to provide strength, durability and rigidity to the long, thin pages representative of the street to protect them and provide structure to what would otherwise be a very flexible, yielding resolution. The cover features multiple layers, being back buckram, Leather-embossed Ebony Colorplan paper from G. F. Smith and a gold foiled title on top of/around grey board.

The  Leather-embossed Ebony Colorplan paper from G. F. Smith reflects the publication content and creates further appeal to the high-class target as a result of many of the featured stores within the Bond Street Brand Directory being manufactures of leather goods and the expensive connotation of genuine leather as a material. The gold foiling immediately supplies a luxury connotation to the publication due to the semiotic field surrounding the precious metal. The aesthetic of delicacy, fine decoration and expense created via foiled matter provides a distinctive high-end finish amplifying desirability to the target who aspire to luxury goods ownership. The finish reinforces and visually enhances the publication content/contexts by establishing luxury connotation and mimicking the strategy (metallic signage/brand identity) used by many of the Bond Street stores to ensure visual identities representative of grandeur and the wealthy clientele they serve. This black and gold hard-back scheme, inspired by Leeds' very own Victoria Quarter/Gate, creates a luxurious, strong and unyielding resolution that reinforces, supports and enhances not only target desirability but the publications content and contexts also through the drama, distinction and ostentation it creates. 


The gold foiled publication title, 'Bond Street Brand Directory,' mimics an ornately shaped Bond Street street sign, immediately and authentically providing a luxury, high-end feel via the decorative edges and an older, more archaic aesthetic relevant to the publications information regarding Bond Street's establishment in the 1700s. The design feature's the publications selected typeface, Baskerville, using optical kerning and subtly increased tracking for enhanced perception of character clarity and dignity. Set in upper-case at a point size of 42, the title exudes importance and strength - appropriate in reflecting and referencing the demeanour of the stores featured within the book. In addition to the street name title is the tagline 'Brand Directory,' necessary in clearly communicating the publication content to the target. This type is set instead in upper-case Gill Sans to establish contrast and clear distinction between the typographic information on the cover. Further distinction is made via the ordered visual hierarchy created by setting this type at half the point size, 21pt, of the main title - a practice recommend by Massimo Vignelli in his book The Vignelli Canon. The combination of Baskerville and Gill Sans on the publication cover also aptly represent the diversity of the featured stores and typestyles they use. Tracking has also been increased here to mimic the width of the main title for purposes of harmony, balance and visual luxury through expansive distinction.


At the back of the Bond Street Brand Directory, tear out cards that feature the directory details of each of the Bond Street stores are featured. Although the publication features the store names, addresses and telephone numbers as content throughout, these cards provide the target with extended usage and experience by supplying a more convenient point of delivery of information once they book has been viewed. This addition makes for a greater level of interactivity. Furthermore, it challenges and combats the normal circumstance of books becoming redundant once they have been read - put aside or on a shelf where it would stay indefinitely. Set within a perforated grid that allows cards to be torn out without affecting each and every page of the publication as would be the case otherwise, this structured, clean and functional feature brings together all location information in one section of the book, aiding the target with enhanced usage, reader experience and functionality. The cards are spread over two double-sided pages, featuring the store name/brand word mark on the front and the location information on the back. They follow on from a glossary page of all the stores featured in the publication for point of reference. Each of the store/brand word marks visually establish, represent and enhance their luxury connotations and therefore the publication context through the application of gold foiling generating further target appeal.







For enhanced  luxury connotation, gilded page edges were applied to the Bond Street Brand Directory publication using a spray paint method for even coverage. The result is much more subtle than that achieved using commercial industry standard machinery, which would be the selected process if the publication was commercially produced. Although the results accomplished by myself are not as distinct or clearly evident, the finish supplies the publication with an additional element of finesse and amplified content representation.



The publication, in celebration of the revered craftsmanship of the stores that it features - such as the hand-made chocolates of Charbonnel et Walker or a hand-sewn Hermes Birkin hand-bag - is bound using a Japanese Stab- Stitch method. This exposed binding, while strong and structured, reflects the practices of the stores and their contribution to the respective industries they serve through craftsmanship and manufacture and provides commemorative visual representation.